Experimental browser for the Atmosphere
{ "uri": "at://did:plc:2erwz2y6itwynvzjkyatpqi4/app.bsky.graph.follow/3lixgrxlxpa2o", "cid": "bafyreifpgvanzszahkui5hvyjzxq7g7btkw7p2q4hifvujo43faepzt5fa", "value": { "$type": "app.bsky.graph.follow", "subject": "did:plc:as4n5bsvnujddppcactw3tmr", "createdAt": "2025-02-24T22:51:55.126Z" } }
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.