ATProto Browser

ATProto Browser

Experimental browser for the Atmosphere

Post

Also curious to know how people think of the content part of PCG. Left4Dead's director system dynamically spawned enemies/bosses to adjust the game experience - NOT content in the trad sense - how is this diff from generating levels/dungeons from pre-determined "lego blocks" (Spelunky/Diablo?)?

Mar 6, 2025, 5:38 PM

Record data

{
  "uri": "at://did:plc:44lq6cto2ec5cfwuvxa4tmzo/app.bsky.feed.post/3ljpzvzyekc2s",
  "cid": "bafyreidq43ulawo7hfmmdla66u7oqe37ma75ok2ve3vop62rempbg5zcvy",
  "value": {
    "text": "Also curious to know how people think of the content part of PCG. Left4Dead's director system dynamically spawned enemies/bosses to adjust the game experience -  NOT content in the trad sense - how is this diff from generating levels/dungeons from pre-determined \"lego blocks\" (Spelunky/Diablo?)?",
    "$type": "app.bsky.feed.post",
    "langs": [
      "en"
    ],
    "reply": {
      "root": {
        "cid": "bafyreiecchj5rtxi5zlfqiw66w4pkbf3im6sczztohrbhju7webxx2wlku",
        "uri": "at://did:plc:h5kgtr755iczaqxomeh2pmh7/app.bsky.feed.post/3ljps7yj6322g"
      },
      "parent": {
        "cid": "bafyreiadzfot753lebpu7i4sqpggtkyvo7ndphnv5ej5lgoko6vj35lkge",
        "uri": "at://did:plc:h5kgtr755iczaqxomeh2pmh7/app.bsky.feed.post/3ljpxe32z5526"
      }
    },
    "createdAt": "2025-03-06T17:38:06.742Z"
  }
}