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I used an online translator and maybe it's confusing (See alts!). The results of the game are different depending on if you play at day or night. There are some zandali words we made up (Avani, Mek, 'ju...), and when it says 'Kingdom', it means 'Realm'
May 16, 2025, 1:59 PM
{ "uri": "at://did:plc:bfshtz7wvfrmjvdff3ln5psu/app.bsky.feed.post/3lpc6sggroc2k", "cid": "bafyreiekfqg2tgwd4ikh2dg7jaaedsntqfgnsj5apa6qhjsuz63r76dt7q", "value": { "text": "I used an online translator and maybe it's confusing (See alts!). The results of the game are different depending on if you play at day or night. There are some zandali words we made up (Avani, Mek, 'ju...), and when it says 'Kingdom', it means 'Realm'", "$type": "app.bsky.feed.post", "embed": { "$type": "app.bsky.embed.images", "images": [ { "alt": "The Dice:\n\nTo play the Dices of Destiny, you need a pair of dice.\nThe faces of these dice should represent 3 pairs of loas.\nEach pair of loa, represents a common Domain (The Kingdom, the Waters, and the Heavens) and must be composed of a Loa of Light (Aru) associated\nto the Day and another Dark (Kai) to the Night.\nEach loa occupies one side of the dice so that it always adds up with its couple.\nThe values 1, 2 and 3 are those designated for the Light Loas and 4, 5 and 6 for the Dark Ones.\n\nThe Rules:\n\nEach round, the active player matches the pair of dice.\nWith the obtained results, combinations can be formed that will give different points. Each result can only be used in a single combination.\nIf you want, you can keep rolling the dice to get new\nresults and form comhinations with those previously obtained in the same turn.\nThe player will be able to keep rolling the dice as many times as he considers to stand up or be punished for a loa.\nAfter that, the next player will start throwing. When all the players have rolled, the round ends.\nIn case of a tie, the one with the most results of the assigned Loas will win to the phase of the day in which it is played (Aru in the day, Kai in the night).\nIf the tie continues, range whoever it was before the round.\nWhen the round is completed, a new one is started. This time it will start with the next player to whoever started in this round.", "image": { "$type": "blob", "ref": { "$link": "bafkreicxyuy3o5zezazcdejzssvanshjgv33orblspierb55it3c3vxfcm" }, "mimeType": "image/jpeg", "size": 340722 }, "aspectRatio": { "width": 1131, "height": 1600 } }, { "alt": "(1) Rezan: Loa of Light (Aru) of the Realm (Zul)\n(2) Gral: Loa of Light (Aru) of the Waters (Avani)\n(3) Paku: Loa of Light (Aru) of the Winds (Mek)\n(4) Hir'eek: Dark Loa (Kai) of the Winds (Mek)\n(5) Krag'wa: Dark Loa (Kai) of the Waters (Avani)\n(6) Bwonsamdi: Dark Loa (Kai) of the Kingdom (Zul)\n\n Combinations:\n\nBalance: Combination of the two loas of the same domain (1 point) Example: Rezan (Realm) + Bwonsamdi (Realm)\nDominion: Twice the same loa (2 points)\nPunishment: 3, 5 or more times the same loa (automatic lose)\nMaster: Twice each loa of the same domain (5 points) \nBlessing: 4 times the same loa (10 points) it's considered a good omen", "image": { "$type": "blob", "ref": { "$link": "bafkreih3fh4lfs6fdeyzbzj2wgu6mcik5rvn2yc676h2lbkb35j6innnwe" }, "mimeType": "image/jpeg", "size": 331119 }, "aspectRatio": { "width": 1131, "height": 1600 } }, { "alt": "Sample Game:\nA'zar and Xuerteh are going to play. The sun is still rising, and A'zar starts.\n\nA'zar rolls:\nPaku (Light Waters) and Krag'wa (Dark Waters)\nA'zar decides to continue rolling his dice since he has no combinations:\nRezan (Light Realm) and Hir'eek (Dark Winds)\nRight now, A'zar can combine Hir'eek and Paku to achieve Balance of the Winds (1 point). He decides to keep rolling.\nHir'eek (Dark Winds) and Krag'wa (Dark Waters)\nNow he could claim Dominion of the Waters with 2 Krag'wa (2 points) and Dominion of the Winds with 2 Hir'eek (2 points). The Balance of the Wind would be lost, as the result can only be used in one combination, and the dominion of the Wind is worth more points.\nWith a total of 4 points, A'zar stands. If there is a tie, he has 2 Loa of Light results (one from Rezan and one from Paku), and they're playing in the day light. He has that advantage.\n\nXuerteh rolls the dice, trying to beat A'zar's 4 points\nRezan (Light Realm) and Bwonsamdi (Dark Realm)\nXuerteh would have Balance in the Kingdom (1 point), but he dices to keep rolling:\nRezan (Light Realm) and Bwonsamdi (Dark Realm)\nWith 2 results from each of the Loa of Realm, Xuerteh becomes the Realm Master (5 points), so he tops A'zar, Winning this round.\n\nXuerteh will begin rolling in the next round.", "image": { "$type": "blob", "ref": { "$link": "bafkreihvpljfhectuuiaoucovsvn7l4fam7zpc3sce7vyqhsrcz5leqovu" }, "mimeType": "image/jpeg", "size": 370918 }, "aspectRatio": { "width": 1131, "height": 1600 } }, { "alt": "Example Game 2:\nXuer'teh starts now by rolling the dice:\nGral (Light Waters) + Gral (Light Waters)\nBegins by gaining Mastery of Light Waters (2 points) by\nhave rolling twice the same loa. He could stand, because the risk of getting a third Gral that will devour you out of greed, is high.\nStill, he decides to tempt luck.\nGral (Light Waters) + Gral (Light Waters)\nXuer'teh gets 4 Gral. He is blessed! (10 points). The\nMastery of the Waters is lost, being a less valuable combination.\nGrateful for his great result, Xuerteh decides to stand. In case of a tie it also has 4 results of light (4 Gral results), and advantage, as they're playing during the day.\n\nAzar rolls the dice now: \n\nKrag'wa (Dark Waters) and Krag'wa (Dark Waters) \nA'zar has the Domain of the Dark waters (2 points). He feels confident and decides to roll the dice again, willing to imitate the Xuerteh's feat of getting the blessing of a Loa.\nKrag'wa (Dark Waters) and Paku (Light Winds)\nHe doesn't get a blessing, and gets 3 Krag'wa. He loses automatically. Even if he had got 4 Krag'wa, getting Krag'wa's blessing, it wouldn't have been enough to win, because Xuerteh's blessing is from Gral (Light Loa), while \nA'zar would have Krag'wa's blessing (Dark Loa), and they're playing in the daytime, which gives Light Loa results the upperhand. \n\nA'zar would have need to keep rolling to try to get 5 or more Light Loa rolls. But if the game had been at night, he had won with 4 krag'was over Xuerteh's 4 grals.", "image": { "$type": "blob", "ref": { "$link": "bafkreifrty7mufsuz2r2dstbw4ir52pv3ynxwgxefq7p3ubdxzi5umivym" }, "mimeType": "image/jpeg", "size": 363006 }, "aspectRatio": { "width": 1131, "height": 1600 } } ] }, "langs": [ "en" ], "reply": { "root": { "cid": "bafyreidgizaf6onwvlfydsogxyttmlzfgnssmbt3evzgreggazjn547oxi", "uri": "at://did:plc:nnmucmtb2sybnk7srqlmgu6t/app.bsky.feed.post/3lpbotty3nc27" }, "parent": { "cid": "bafyreidvbu32xiniz64oy6l3hflq64jde3kpq2ow2kyxo6qnq363lsz3ue", "uri": "at://did:plc:pljelbwxwmtp2t3w4qkjn7su/app.bsky.feed.post/3lpbzlysx422y" } }, "createdAt": "2025-05-16T13:59:27.682Z" } }