Experimental browser for the Atmosphere
Also non-difficult fights become inconsequential, and in concequence boring, while dungeons don't feel dangerous, only the single monsters are. Dungeons should be something painful and excruciating where resources are consumed instead they're a walk in the park between an extreme fight and the next.
Apr 26, 2025, 3:04 PM
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"text": "Also non-difficult fights become inconsequential, and in concequence boring, while dungeons don't feel dangerous, only the single monsters are. Dungeons should be something painful and excruciating where resources are consumed instead they're a walk in the park between an extreme fight and the next.",
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