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Mario Kart 8 on the Wii U runs at a bizarre fixed framerate of 59.0625 fps, whereby every 64th frame is a copy of the one before it. This only happens when CPU opponents are present, so it may be an error in the code instead of a performance issue.
Apr 19, 2025, 4:37 PM
{ "uri": "at://did:plc:heeihz7xdhf7dbjx4befobqw/app.bsky.feed.post/3ln6l2ovock2k", "cid": "bafyreifmkapxzj5oxyqmdw7cj4huv4gzjq5xwslx5jonwrecdh2veo6inq", "value": { "text": "Mario Kart 8 on the Wii U runs at a bizarre fixed framerate of 59.0625 fps, whereby every 64th frame is a copy of the one before it. This only happens when CPU opponents are present, so it may be an error in the code instead of a performance issue.", "$type": "app.bsky.feed.post", "embed": { "$type": "app.bsky.embed.images", "images": [ { "alt": "Every 1.066 seconds, the following cycle repeats:\n63 legitimate frames\nThe 64th frame is a repeat of the 63rd\nNote that this is not dependent on anything except the presence of CPU racers.\nAs long as no CPU racers are present, the game will run at 60fps at all times.\nAs such, this is assumed to be a code oversight rather than a performance issue.\nThis issue was fixed in Mario Kart 8 Deluxe, which runs at 60fps at all times.\nSource: eurogamer.net/digitalfoundry-2014-vs-mario-kart-8", "image": { "$type": "blob", "ref": { "$link": "bafkreiay3czv333mycsuwvkpuudpub6mks6pwkhqplpdtaguzmw5v2oao4" }, "mimeType": "image/jpeg", "size": 634442 }, "aspectRatio": { "width": 1081, "height": 643 } } ] }, "langs": [ "en" ], "createdAt": "2025-04-19T16:37:47.720Z" } }