Experimental browser for the Atmosphere
suddenly realized why everyone draws pyra/mythra's bangs curling forwards the concept art and the 3d models don't match. saitom always draws the bangs flipping upwards/towards the camera, regardless of viewing angle, but this isn't quite possible in 3d so the game model curls the other way
May 4, 2025, 8:00 PM
{ "uri": "at://did:plc:hg2bv3adwdw2y2phetjigplc/app.bsky.feed.post/3loenfpkrql23", "cid": "bafyreif2q543x5hg3ccd6cjyt4s5u6stov6wn35aoxahubdtyxdnq53gn4", "value": { "tags": [], "text": "suddenly realized why everyone draws pyra/mythra's bangs curling forwards\n\nthe concept art and the 3d models don't match. saitom always draws the bangs flipping upwards/towards the camera, regardless of viewing angle, but this isn't quite possible in 3d so the game model curls the other way", "$type": "app.bsky.feed.post", "langs": [ "en" ], "facets": [], "createdAt": "2025-05-04T20:00:54.715Z" } }