Experimental browser for the Atmosphere
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{ "uri": "at://did:plc:idsbgdu2jv7bd7e3v4us6tdy/app.bsky.feed.like/3lnonkeikqo2c", "cid": "bafyreiazbencz6yxyxqwc4leg5qi6mpi26obxu2tryrmz2tcnurx4z3zse", "value": { "$type": "app.bsky.feed.like", "subject": { "cid": "bafyreico674gku6vyhblqhvd5tnm4qkq4xm6x5fz6ot232furaiwm2ebai", "uri": "at://did:plc:6imvies5bmahs6ohrtg4ximo/app.bsky.feed.post/3lnmvkj5lf22q" }, "createdAt": "2025-04-26T02:04:56.923Z" } }
Early in the development of HeistGeist, we decided to add a city map to give players a better sense of the world and mission locations. Many months later, we ended up with an unnecessarily large, highly detailed 6K map that took way too long to finish—but it's a cool poster. #indiedev #gamedev #art
Apr 25, 2025, 9:22 AM