Experimental browser for the Atmosphere
Loading post...
{ "uri": "at://did:plc:jaemrshjf7om2as6txrtug64/app.bsky.feed.like/3lmumkt6cik2p", "cid": "bafyreifhvcpswyxlb2dk5sqxccqpuod3emxpgqf4wd4fxpitskbbns7izu", "value": { "$type": "app.bsky.feed.like", "subject": { "cid": "bafyreibulcyhxdv642abpzapmjhdanzgjhxa4lo64zxe5wkqqjtal6edz4", "uri": "at://did:plc:xk6h273ejcxgts4vkqva4oqj/app.bsky.feed.post/3lmumauzbe222" }, "createdAt": "2025-04-15T17:38:05.609Z" } }
another stylized aesthetic explosion experiment. still challenging myself to only use default sphere mesh + vtx warp + fragment fx, no particles. stylized discard instead of alphablend in fragment shader for a sharp contrast + glitchy pixel look. #gamedev #godotengine #wip #vfx #rtvfx #procgen
Apr 15, 2025, 5:32 PM