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yay, had time for #gamedev! I've always wanted to use @heytibo.bsky.social 's godot plushy asset. I was happily surprised to see a RigidBody3D under the hood. I wanted to use a simple controller to do more enemy-ai stuff. Ended up creating a stamina system, obstacle avoidance etc. #godotengine
Apr 1, 2025, 8:56 PM