Experimental browser for the Atmosphere
Finally finished porting the RGBM codecs to the GPU! As always, lots of tweaks were necessary to minimize quality loss in fp16 and even more effort to get them fully vectorized. I still need to test on mobile, which I’m sure will bring some surprises, but that will have to wait; next week I’m […]
Nov 23, 2024, 3:31 AM
{
"$type": "app.bsky.feed.post",
"bridgyOriginalText": "<p>Finally finished porting the RGBM codecs to the GPU! As always, lots of tweaks were necessary to minimize quality loss in fp16 and even more effort to get them fully vectorized.</p><p>I still need to test on mobile, which I’m sure will bring some surprises, but that will have to wait; next week I’m off to Death Valley for some dessert camping and canyoneering with my daughter.</p>",
"bridgyOriginalUrl": "https://mastodon.gamedev.place/@castano/113530155402160601",
"createdAt": "2024-11-23T03:31:33.000Z",
"embed": {
"$type": "app.bsky.embed.external",
"external": {
"$type": "app.bsky.embed.external#external",
"description": "",
"title": "Original post on mastodon.gamedev.place",
"uri": "https://mastodon.gamedev.place/@castano/113530155402160601"
}
},
"langs": [
"en"
],
"text": "Finally finished porting the RGBM codecs to the GPU! As always, lots of tweaks were necessary to minimize quality loss in fp16 and even more effort to get them fully vectorized.\n\nI still need to test on mobile, which I’m sure will bring some surprises, but that will have to wait; next week I’m […]"
}