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I also compared the quality and performance against Epic's EAC codec, which I think is the only other real-time implementation available. The algorithm I use is new and quite different to theirs, so I won't be sharing much details. But the quality […] [Original post on mastodon.gamedev.place]
Dec 7, 2024, 1:12 AM
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"text": "I also compared the quality and performance against Epic's EAC codec, which I think is the only other real-time implementation available.\n\nThe algorithm I use is new and quite different to theirs, so I won't be sharing much details.\n\nBut the quality […] \n\n[Original post on mastodon.gamedev.place]"
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