Experimental browser for the Atmosphere
In case you are curious about how I remastered #textures back in 2016 for #Bioshock The collection 80.lv/articles/the... (this was before #SubstanceDesigner stirred the pot and changed everything)
Oct 24, 2024, 8:21 AM
{ "uri": "at://did:plc:oaxit3nb3osaxmsnyb5g2jwc/app.bsky.feed.post/3l7amrlb7dk2d", "cid": "bafyreidci4ycdrm26qz2hefhzbcjuj2o2f7peoksr3rjta24ouzj3o7rya", "value": { "text": " In case you are curious about how I remastered #textures back in 2016 for #Bioshock The collection 80.lv/articles/the... (this was before #SubstanceDesigner stirred the pot and changed everything)", "$type": "app.bsky.feed.post", "embed": { "$type": "app.bsky.embed.external", "external": { "uri": "https://80.lv/articles/the-remastering-of-textures-in-bioshock-the-collection/", "thumb": { "$type": "blob", "ref": { "$link": "bafkreibnh2ycvmshr3wqw6zxvr3splk4a3dyivq5ssiiqlcjwl4gogybui" }, "mimeType": "image/jpeg", "size": 288952 }, "title": "Remaking The Textures in 'Bioshock The Collection'", "description": "Ana M. Rodriguez shared an amazing breakdown of the production of detailed materials for games." } }, "langs": [ "en" ], "facets": [ { "index": { "byteEnd": 57, "byteStart": 48 }, "features": [ { "tag": "textures", "$type": "app.bsky.richtext.facet#tag" } ] }, { "index": { "byteEnd": 84, "byteStart": 75 }, "features": [ { "tag": "Bioshock", "$type": "app.bsky.richtext.facet#tag" } ] }, { "index": { "byteEnd": 121, "byteStart": 100 }, "features": [ { "uri": "https://80.lv/articles/the-remastering-of-textures-in-bioshock-the-collection/", "$type": "app.bsky.richtext.facet#link" } ] }, { "index": { "byteEnd": 157, "byteStart": 139 }, "features": [ { "tag": "SubstanceDesigner", "$type": "app.bsky.richtext.facet#tag" } ] } ], "createdAt": "2024-10-24T08:21:05.913Z" } }