Experimental browser for the Atmosphere
I use them for weighted reservoir sampling. N rays per pixel. One random number per ray, which is then rescaled like in Quake 2 RTX (see Ray Tracing Gems 2). Golden ratio doesn't have this correlation, but doesn't converge as nicely as BN(screenPos+offset,frameIndex).
Dec 10, 2023, 5:39 PM
{
"text": "I use them for weighted reservoir sampling. N rays per pixel. One random number per ray, which is then rescaled like in Quake 2 RTX (see Ray Tracing Gems 2). Golden ratio doesn't have this correlation, but doesn't converge as nicely as BN(screenPos+offset,frameIndex).",
"$type": "app.bsky.feed.post",
"langs": [
"en"
],
"reply": {
"root": {
"cid": "bafyreigboa4ql6vhwbaa4fatpljbx7lzvfzrfddo6e4htzc4mptg5jdijq",
"uri": "at://did:plc:od4bc4adtyrpkrnpj2e5l4b5/app.bsky.feed.post/3kg7cm7lxxy2h"
},
"parent": {
"cid": "bafyreiezcz6bu5vuxhthzfn3f3eovonwwqoonmfj5qeim6d47c2vziyada",
"uri": "at://did:plc:tdjny7hqpef2z3zt7s35reek/app.bsky.feed.post/3kg7gefeaqe27"
}
},
"createdAt": "2023-12-10T17:39:54.974Z"
}