Experimental browser for the Atmosphere
{ "uri": "at://did:plc:qu7w6qdowfsmidzn2ppgsd7r/app.bsky.graph.follow/3lkobgedu3x2v", "cid": "bafyreih3cdrjhsnd4mf7utjz3yyshtlx6mhw5smh2iwpmjumtck7pjk2mm", "value": { "$type": "app.bsky.graph.follow", "subject": "did:plc:as4n5bsvnujddppcactw3tmr", "createdAt": "2025-03-18T18:12:22.751Z" } }
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.